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    Welcome to xeng88


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    Gaming Rules-Sports-Soccer


    90 Minutes Play

    All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

    The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.

    For matches listed specifically as Youth, for the purpose of reference, ''Youth'' is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.


    Extra-Time In-Play Markets

    Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.


    Matches Postponed, Brought Forward or Abandoned

    An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the same week (ending on Sunday) in which case the bet will stand unless cancelled by mutual consent.

    If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all bets on that match will stand.

    Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.

    Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

    The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.


    Matches not Played as Listed

    If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.

    We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

    If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.

    In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.


    Settlement of Wagers

    Where applicable, statistics provided by the Press Association (PA) will be used to settle wagers, unless there is indisputable evidence that the PA statistics are incorrect. Where PA stats are not provided, we will use independent evidence to support bet settlement. If there is conflicting independent evidence, we will settle on the majority independent view. When this is not clear, where applicable the official league Website will take priority.

    In the absence of any independent evidence bets will be settled based on our own statistics.


    First/Last Player to Score

    Bets are accepted on 90 minutes play only.

    Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.

    Each-Way First Goalscorer Betting - We pay 1/3 odds for unlimited places in 90 minutes play.

    Subsequent enquiries by official bodies will not be considered for settlement purposes.

    Please note that own goals do not count in the settlement of bets.


    Correct Scores

    Predict the score at the end of normal time. Own goals count.


    Scorecasts - First Player to Score/Correct Score Doubles

    If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer market at the relevant odds quoted at match kick-off time. Should the first goal of the match be an own goal then bets will be settled on the next goalscorer and the correct score markets. If the only goals in the match are own goals then all bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.


    Scorecasts - Last Player to Score/Correct Score Doubles

    If a player does not take part in the game then such bets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a player takes the field when it is not possible that the correct score part of the bet can be achieved, then such bets will be settled as a single on the last goalscorer market at the relevant odds quoted at match kick-off time. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the last goalscorer market at the relevant odds quoted at match kick-off time. Should the last goal of the match be an own goal then bets will be settled on the second to last goalscorer and the correct score market. If the only goals in the match are own goals then all bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.


    Team First/Last Goalscorer

    Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.


    In-Play Next Goalscorer

    Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.

    Subsequent enquiries by official bodies will not be considered for settlement purposes.

    Own goals do not count.


    Player to Score at Any Time

    All players who take part in a match will be considered 'runners'.

    Any selections taken from a match that is not completed will be treated as a non-runner.

    Please note that own goals do not count in the settlement of bets.


    Goalscorer Match Bets

    Both players must start the match for bets to stand.


    Time of the First Goal

    If a match is abandoned after the first goal is scored then all bets stand.

    If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.


    Injury Time

    Bets on the amount of injury time are settled on the time indicated by the fourth official's board, rather than the actual time played.


    10 Minute Events

    Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).


    Time of First Corner

    Bets are settled on what time the corner is actually taken (not the time it is awarded).


    Half Time Scorecast (Half Time Correct Score and Player to Score First)

    If a player enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half goals are own goals, then such bets will be settled as a single on the half time correct score market at the relevant odds quoted at match kick-off time.


    Anytime Scorecast (Correct Score and Player to Score Anytime)

    If player does not enter the field during 90 minutes or the only goals scored are own goals, then bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.


    Wincast (Team to Win and Player to Score First)

    If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then such bets will be settled as a single on the full time result market at the relevant odds quoted at match kick-off time.


    Timecast (Time of First Goal and Player to Score First)

    Players must start for bets to stand, otherwise bets involving that player will be void (regardless of when the first goal is scored). If the only goals scored are own goals, then bets will void.


    Divisional Betting

    For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

    The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.


    Top Goalscorer

    Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.


    Season Match Bets/Team Points Totals

    If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.


    Next Permanent Manager

    Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market. In the event of the person appointed not being called manager then settlement will be based on the individual chosen to pick the first team.


    Managers to Lose Their Positions by the End of the Season

    The end of the season is defined as the time when the league programmes, including any playoff matches, have been completed.


    Next Manager to Lose Their Position (Sack Race)

    If no manager has left his position by the end of the last scheduled league fixture (including any playoff matches) then the No Manager to Leave option will be deemed the market winner.


    Handicap Betting, Including In-Play (3-Way)

    Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.


    Half-Time Result, Including In-Play

    Bets will be void if the match is abandoned before half-time.


    Half-Time Correct Score

    Bets will be void if the match is abandoned before half-time.


    Half with Most Goals

    Bets will be void if the match is abandoned unless settlement of bets is already determined.


    1st Half Goals

    Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.


    1st Half Corners, Including In-Play

    Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.


    2-Way Corners In-Play

    Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.


    Most Corners In-Play

    Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.


    Race to X Corners In-Play

    Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.


    Result After 10/20/30/40 Etc Minutes In-Play

    Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.


    Half-Time - Full-Time Double Result

    Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.


    Mythical Matches

    These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.


    Match Specials

    Unless otherwise stated player specials are void if the player takes no part in the game.

    Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.

    Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.

    To Score the Team's Winner - The player's team must win by exactly one goal and the nominated player must score the last goal.

    To Win Both Halves - The team must score more goals than the opposition in both halves of the match.

    Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.

    Team to Score/Miss a Penalty - All bets are 90 minutes play only.


    Match Specials

    Unless otherwise stated player specials are void if the player takes no part in the game.

    Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.

    Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.

    To Score the Team's Winner - The player's team must win by exactly one goal and the nominated player must score the last goal.

    To Win Both Halves - The team must score more goals than the opposition in both halves of the match.

    Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.

    Team to Score/Miss a Penalty - All bets are 90 minutes play only.


    Man of the Match

    Bets will be settled based on the result announced by the organizing authority (e.g. FIFA for World Cup matches). If there is no official result then bets will be settled based on the player presented with the man of the match award on Sky TV. If the match is not covered live by Sky then bets will be settled based on the player presented with the award by UK terrestrial TV (or other relevant broadcaster). If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme's presenter or pundits.

    Players who take any part in the match will be deemed 'runners'. Players who take no part in the match will be void. In the event of the award being presented to more than one player then dead-heat rules will apply.

    Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.


    Double Chance

    The following options are available:

    1 or X - If the result is either a home or draw then bets on this option are winners.
    X or 2 - If the result is either a draw or away then bets on this option are winners.
    1 or 2 - If the result is either a home or away then bets on this option are winners.

    If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.


    ASIAN HANDICAPS

    Please refer to the following examples regarding settlement of bets:


    Handicap Line 0 Ball

    If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.


    Handicap Line 0,0.5 Ball

    Team giving a 0,0.5 ball start:

    - Win by any score - All bets on this selection are winners.
    - Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
    - Lose by any score - All bets on the selection are losers.

    Team receiving 0,0.5 ball start:

    - Win by any score - All bets on this selection are winners.
    - Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
    - Lose by any score - All bets on the selection are losers.


    Handicap Line 0.5 Ball

    Team giving a 0.5 ball start:

    - Win by any score - All bets on this selection are winners.
    - Draw - All bets on this selection are losers.
    - Lose by any score - All bets on this selection are losers.

    Team receiving a 0.5 ball start:

    - Win by any score - All bets on this selection are winners.
    - Draw - All bets on this selection are winners.
    - Lose by any score - All bets on this selection are losers.


    Handicap Line 0.5,1 Ball

    Team giving a 0.5,1 ball start:

    - Win by 2 or more - All bets on this selection are winners.
    - Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
    - Draw or lose by any score - All bets on this selection are losers.

    Team receiving a 0.5,1 ball start:

    - Draw or win by any score - All bets on this selection are winners.
    - Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
    - Lose by 2 or more - All bets on this selection are losers.


    Handicap Line 1 Ball

    Team giving a full ball start:

    - Win by 2 or more - All bets on this selection are winners.
    - Win by exactly 1 - All bets on this selection are void and refunded to the customer.
    - Draw or lose - All bets on this selection are losers.

    Team receiving a full ball start:

    - Win by any score or draw - All bets on this selection are winners.
    - Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
    - Lose by 2 or more - All bets on this selection are losers.


    Asian Handicap In-Play (Including 1st/2nd Half Bets)

    All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.


    Asian Corner Handicaps

    Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.

    Quarter corner handicaps - as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.

    Example:

    Arsenal v Man Utd, the Asian corner handicap is 0.5, 1 with Arsenal as the favourite:
    You bet on Arsenal. You win if Arsenal get 2 or more corners than Man Utd's corner count. If Arsenal get exactly 1 more corner, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.


    1st/2nd Half Asian Handicap

    Bets settled on the relevant half result only.


    Extra-Time Asian Handicap In-Play

    Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.


    Asian Total Cards

    Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:

    Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.

    With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.

    Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.

    Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

    Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.

    Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


    Asian Total Corners

    Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:

    Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.

    With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.

    Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.


    Asian Corners In-Play

    Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined


    1st Half Asian Corners In-Play

    Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.


    GOAL LINE

    In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:


    Extra-Time Goals In-Play

    Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.


    Goal Line 2

    Goal line under 2

    - Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

    Goal line over 2

    - Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.


    Goal line under 2,2.5

    - Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

    Goal line over 2,2.5

    - Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.


    Goal Line 2.5

    Goal line under 2.5

    - Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

    Goal line over 2.5

    - Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.


    Goal Line 2.5,3

    Goal line under 2.5,3

    - Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

    Goal line over 2.5,3

    - Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


    Goal Line 3

    Goal line under 3

    - Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.

    Goal line over 3

    - Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


    Goal Line In-Play

    For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.


    TOURNAMENT BETTING

    Top Team Goalscorer

    Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.


    Top Club Goalscorer

    Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.


    Top Goalscorer

    Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.

    For the FA Cup, goals count from the 1st round proper onwards.


    Tournament Totals/Specials

    Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

    Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

    If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.

    Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.

    Tournament Corners - Only corners taken in 90 minutes count.

    Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.


    Tournament and Top Goalscorer Doubles

    A special price will apply where the nationality of the goalscorer is the same as the country selected. Dead-heat rules apply.


    Club Goalscorer Match Bet

    In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.


    Furthest Progressing Team

    Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed

    furthest progressing.

    Dead-heat rules apply. All-in, play or not.


    Qualification Match-Ups

    Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.


    Top Continental Team

    Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules apply.


    Season Specials

    Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.

    Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.


    To Reach Playoffs

    The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.


    To Finish in the Top/Bottom Half

    Bets are settled based on the official finishing positions at the end of the season.


    Relegation Betting

    If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.


    Transfer Specials

    Club of player refers to club to which the player is permanently contracted. Loan deals do not count.


    SOCCER STATISTICS

    Team Goals

    Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.


    Player Total Goals

    Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.


    First Team Headed Goal

    If no headed goal then all stakes are returned.


    Total Corners, Corners in Second Half

    Corners awarded but not taken do not count. Please note that this applies to all corner markets.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.


    Extra-Time Corners In-Play

    Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.


    Multi-Corners

    The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.


    Corner Handicap

    Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.


    Alternative Corners

    Settlement of Alternative Corners market is based on the total corner count at the end of the match.


    Total Goals/Number of Goals in Match/Alternative Total Goals In-Play

    In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.


    Extra-Time Goal Line In-Play

    Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.


    Ten Minute Events In-Play

    Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.


    Goals Odd/Even

    Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.


    Both Teams to Score

    In the event of a match being abandoned after both teams have scored then 'Yes' bets will be settled as winners and 'No' bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.


    Divisional Goals

    A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.


    Quickest Goal

    Predict the team to score the quickest goal relative to each team's actual kick-off time. Dead-heat and Rule 4 (Deductions) rules apply. Settlement is determined by the minute in which the first goal is scored. Matches with delayed kick-offs count providing the match is played the same day.


    Goals Over/Under

    Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


    Total Goal Minutes

    Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.

    If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).


    Number of Cards in Match

    Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

    Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

    Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


    First Card Received

    In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.


    Time of First Card

    Both yellow and red cards count for this market.


    First Team Card/Next Card Betting

    Only players on the pitch count.

    In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

    For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.


    Next Goal Method

    Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

    Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.

    Own Goal - If goal is declared as an own goal.

    Header - Last touch of the scorer must be with the head.

    Shot - All other goal-types not included above.

    No Goal


    Total Shirt Numbers

    If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note, this is different from the ruling for First Player to Score.

    For the purposes of any bet on shirt numbers a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).

    Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.

    In the event of a match being abandoned before 90 minutes have been played, all bets will be void, unless settlement of bets is already determined.


    Supremacy

    Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.


    Own goals count to the side credited with the goal.


    Team to Score Last

    Bets will be void if the match is abandoned.


    Team Performances

    90 minutes play only. Points awarded/deducted for each individual team as follows:

    Win the match = 25 pts
    Draw the match = 10 pts
    Each goal scored = 15 pts
    Each corner gained and taken = 3 pts
    Keep a clean sheet = 10 pts
    Score before the 20th minute = 10 pts extra (maximum 10 points per team)
    Each yellow or red card received = 5 pts and 15 pts deducted respectively (maximum 20 points per player)

    In the event of the match not being completed then all bets are void.


    Last Penalty Score/Miss

    Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.


    Penalty Shootout to Go to Sudden Death

    Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.


    Team Next Penalty

    Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.


    Team Penalties Converted

    Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.


    Team to Take Last Penalty

    Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.


    Total Converted Penalties (Goal Line)

    Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.


    Shootout - Asian Handicap

    All bets on the Shootout Asian In-Play market are settled according to the score-line for the remainder of the shootout after the bet has been struck, e.g. any converted penalties prior to the bet being placed are ignored for settlement purposes. If match does not go to penalty shootout all bets will be void.


    Total Converted Penalties (Over/Under)

    Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.


    Sportbladet Zoom (Which Player Will Cover Most Metres)

    All-in, play or not. Only listed players count. Bets are settled on the official Sportbladet Zoom statistics.

    Điều khoản và điều kiện


    1. By using or visiting any section of the xeng88.com website or any other websites or applications that we own (the “Website”) or registering on the Website, you agree to be bound by (i) these Terms and Conditions; (ii) our Privacy Policy; and (iii) the Rules applicable to our betting or gaming products (together the "Terms"), and are deemed to have accepted and understood all the Terms.


    2. We may need to change the Terms from time to time for a number of reasons (including to comply with applicable laws and regulations, and regulatory requirements). All changes will be published on the Website. The most up to date Terms will be available on the Website. If any change is unacceptable to you, you should cease using the Website and/or close your account. If, however, you continue to use the Website after the date on which the changes to the Terms come into effect, you will be deemed to have accepted those changes.


    3. As you are aware, the right to access and/or use the Website (including any or all of the products offered via the Website) may be illegal in certain countries (including, for example, the USA). You are responsible for determining whether your accessing and/or use of the Website is compliant with applicable laws in your jurisdiction and you warrant to us that gambling is not illegal in the territory where you reside.


    4. Account Application:

    4.1 All applicants must be over 18 years of age to place a bet/wager or register with xeng88. xeng88 reserves the right to ask for proof of age from any customer and suspend their account until satisfactory documentation is provided. xeng88 takes its responsibilities in respect of under age and responsible gambling very seriously.

    4.2 All information supplied when registering with the site MUST be accurate and complete in all respects. Where this is not the case, the relevant account will be suspended. Where an account is suspended. All bets/wagers that are placed prior to an account being suspended will stand - win or lose.

    4.3  By accepting the Terms and/or registering to use the Website you hereby agree that we shall be entitled to conduct any and all such identification, credit and other verification checks from time to time that we may require and/or are required by applicable laws and regulations and/or by the relevant regulatory authorities for use of the Website and our products generally. You agree to provide all such information as we require in connection with such verification checks. We shall be entitled to suspend or restrict your account in any manner that we may deem in our absolute discretion to be appropriate, until such time as the relevant checks are completed to our satisfaction.


    5. Account Details:

    5.1 xeng88 allows all its customers to choose their own username and password combination. Customers must keep this information secret and confidential as you are responsible for all bets/wagers placed on your account and any other activities taking place on your account.

    5.2 Bets will stand if your username and password have been entered correctly (whether or not authorized by you), subject to there being sufficient funds in the account.

    5.3 If, at any time, you feel a third party is aware of your user name and/or password you should change it immediately via the Website. Should you forget part or all of your combination, please Contact Us.

    5.4 The current balance and transaction history of your account may be viewed at any time once you have logged into your account on the Website.


    6. Suspension and Closure:

    6.1  If you want to close your account, please Contact Us. Any negative balance on your account will fall immediately due and payable to xeng88, and your account will not be closed until the relevant amount owed to xeng88 is paid in full. You will not be entitled to close your account until such time as any outstanding bets or wagers are completed.

    6.2 xeng88 reserves the right to close or suspend your account at any time and for any reason. Without limiting the preceding sentence, xeng88 shall be entitled to close or suspend your account if:

    (a) you become bankrupt;

    (b) xeng88 considers that you have used the Website in a fraudulent manner or for illegal and/or unlawful or improper purposes;

    (c) xeng88 considers that you have used the Website in an unfair manner or have deliberately cheated or taken unfair advantage of xeng88 or any of its customers;

    (d) xeng88 is requested to do so by the police, any regulatory authority or court; or

    (e) xeng88 considers that any of the events referred to in (a) to (c) above may have occurred or are likely to occur.

    6.3 If xeng88 closes or suspends your account for any of the reasons referred to in (a) to (e) above, you shall be liable for any and all claims, losses, liabilities, damages, costs and expenses incurred or suffered by xeng88 (together “Claims”) arising therefrom and shall indemnify and hold xeng88 harmless on demand for such Claims. In the circumstances referred to in (a) to (e) above, xeng88 shall also be entitled to withhold and/or retain any and all amounts which would otherwise have been paid or payable to you (including any winnings or bonus payments).


    7.Use Of The Website:

    7.1 Your computer equipment or mobile device and internet connection may affect the performance and/or operation of the Website. xeng88 does not guarantee that the Website will operate without faults or errors or that the xeng88 services will be provided without interruption. xeng88 does not accept any liability for any failures or issues that arise due to your equipment, internet connection or internet or telecommunication service provider. Any determination for the game result shall be on the basis of the data received and stored by xeng88.

    7.2 xeng88 will seek criminal and contractual sanctions against any customer involved in fraudulent, dishonest or criminal acts via or in connection with the Website or xeng88\'s products. xeng88 will withhold payment to any customer where any of these are suspected. The customer shall indemnify and shall be liable to pay to xeng88, on demand, all Claims arising directly or indirectly from the customer\’s fraudulent, dishonest or criminal act.

    7.3 In the event of communications or system errors occurring in connection with the settlement of accounts or other features or components of the software, xeng88 will have no liability to you or to any third party in respect of such errors. xeng88 reserves the right in the event of such errors to remove all relevant products from the Website and take any other action to correct such errors.

    7.4 xeng88 may alter or amend the products offered via the Website at any time and for any reason.

    7.5 From time to time, all or part of the Website may be unavailable for use by you or may be interrupted in the game proceedings because of our maintenance of the Website and/or alteration or amendment of any of the Website products. xeng88 will reserve the game result before the situation aforesaid occurred.

    7.6 With regard to the game result, we have the power to make the final decisions for the game result in any kind of circumstances including but not limiting to any error resulted from the artificial or technical factor.

    7.7  In order to provide the best gaming experience, the system will be maintained from AM 06:30 to PM 07:30 everyday.

    KHUYẾN MÃI


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    Nạp tối thiểu Quà tặng Số tiền cược yêu cầu
    500.000 VND ( 500  điểm) 500.000 VND ( 500 điểm ) 10,000 điểm

    Chi tiết :

    • Mỗi khách hàng được sử dụng mỗi 1 lần cho 1 tài khoản ,1 số điện thoại , 1 tài khoản ngân hàng .
    • Tiền nạp và tiền thưởng bạn phải đạt được tối thiểu 10.000 điểm thì bạn mới có thể thực hiện việc rút tiền.
    • Ví dụ :

    1,000 vnd=1 điểm

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    Khuyến mãi giải đấu game Slot : cho ngày - tuần - tháng

      

    Điều kiện

    Khách hàng phải thắng từ 6,000,000 điểm để tham gia chương trình khuyến mãi này.

      Xếp hạng Giải thưởng
    khách hàng chơi được Giải nhất 2,000,000 VND
    Giải nhì 1,200,000 VND
    Giải ba 800,000 VND
    khách hàng chơi được Giải nhất Điểm cao nhất hàng tuần 4,000,000 VND
    Giải nhì Điểm cao nhất hàng tuần 2,000,000 VND
    Khách hàng chơi được Thắng nhiều nhất trong tháng 10,000,000 VND

     

    Click vào để theo dõi bảng xếp hãng giải đấu   

    Chi tiết khuyến mại:

    • Xeng88 có quyền thay đổi mọi điều kiện tặng thưởng mà không cần thông báo trước .
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    • Người thắng cuộc cả số điểm và tiền phải là người thắng cuộc hằng ngày ít nhất 3 lần trong tháng mới đủ điều kiện nhận thưởng hàng tháng.
    • Vui lòng liên hệ dịch vụ khách hàng 24/7 của chúng tôi

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